At study nildana, we build stuff. Most recently, we have been building an app for tip nildana. The tip nildana app allows the user to calculate the tip. Beyond the obvious task of tip calculation, the app also harnesses the power of the cloud and mapping services to provide a complete tip calculation experience.
At the site, you will be able to use the web versions of tip nildana. You can also learn about version history, how to guides, developer information and more.
Of course, if you are seeing this blog on your mobile, download our app from the Google Play Store here...
As a professional trainer and developer - check my profile
here as I shamelessly self promote ;) - one of my job descriptions is to keep
up with the latest tech stuff that is happening. One of those tech things that
I came across lately was the new and improved Google Cardboard. There are
several things I admire about Google and other things I don’t, but with the
cardboard, they really have done something very interesting.
There is a lot of talk about VR lately. There was that thing
about Holograms from Microsoft, then that purchase of Oculus Rift from Facebook
and not to forget a lot of VR gear from Samsung, PlayStation and every other hardware
company out there. One thing that always bothered me was how expensive things
are with VR. For instance, just to use Oculus Rift (not to buy it, mind you)
you will need a computer that will literally cost you an arm and a leg. No
Then, we have the Google Cardboard. The thing that is
photographed above cost me less than 300 rupees. Then, to enjoy some really
cool VR experiences, I simply had to plug my trusty old Mi4 into it and whoa!
Sufficiently cool VR at my disposal. When I had a student try it on, she/he could
not stop from shouting with joy. That is when I realized that VR has arrived and it
is cost effective. Good job Google!
Of course, I enjoyed the device as a consumer (VR experience
can be dizzy and it might give you neck pain and some nose pain as well –
disclaimer stuff) but I wondered how I can create VR experiences. That is when
I found out that VR experiences can be built using Unity. I have some
experience in Unity, having built a simple game a while ago. Further, I also
found out that, leap motion (a device on which study nildana is already working
on) also has compatibility with Unity.
To add things up, by combining the three techs of Unity,
Leap Motion and Google Cardboard, it is possible to build simple VR
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